Territorio
Territorio is a turn-based tactical autobattler where players strategically draw battle paths across a map to control territory and outsmart your opponent.
Each turn, you’ll use your limited supplies to position units and create battle paths, sending forces to capture tiles and engage in automatic combat. The key to victory lies in balancing offense and defense, while leveraging the terrain to gain an upper hand.
With dynamic battles and rewards for map dominance, Territorio offers a relaxing yet rewarding strategic experience where every decision matters. Perfect for casual gamers and tactical masterminds alike!
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Note from the devs:
This game was made in 11 days for Curdle Jam #35 and we are really happy with how it turned out <3 we would love your feedback
There is a tutorial / controls screen in the options menu & loading screen
We may add AI in the game for single-player in the future, but for now grab a friend and play in local multiplayer hotseat. Honor system required to be fair! :P
Published | 3 days ago |
Status | Prototype |
Platforms | HTML5, Windows |
Rating | Rated 5.0 out of 5 stars (2 total ratings) |
Authors | iBum, calzark, Espresshock, CTC135, NoUsernameConsistency, Stmorning |
Genre | Strategy |
Made with | Godot |
Tags | 2D, Atmospheric, autobattler, Fantasy, Godot, Isometric, Local multiplayer, Pixel Art, Tactical |
Average session | A few minutes |
Languages | English |
Inputs | Mouse |
Accessibility | One button |
Multiplayer | Local multiplayer |
Player count | 2 |
Comments
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This is really cool! Me and a friend play a few times and its an amazing concept and game!